Simoroshka & games

Oct
10

So we decided to make another game

After the game jam three of us decided that since we had so much fun and the result happened to be great, we need to continue making games together. Well, we failed. And then we didn’t. Let me explain.

The first week

We have an awesome idea that includes time travel, surrealism, and a strong psychological element. We enthusiastically discuss it for half a day, trying to make sense of each other’s visions of the end result. It is going to be so great! We seem to lack only one thing – a solid story, without which the desired game is impossible. But we are eager to come up with one during the next week. And as soon as we have the story we will be able to start working on the game itself and test all the crazy mechanics we came up with.

The second week

We don’t have a story and it seems that none of us is able to create a good enough one for this undoubtedly awesome game idea. For some reason I almost expected this to happen. We were too ambitious, we luck certain skills, and we put ourselves into a situation where failure was most likely.
It is easy to get discouraged and drop everything when you encounter a problem like this. But we want to make games! Maybe that great idea was untimely, maybe we need to start small. We must try and make at least something.
So we decide to take a little piece of what we initially wanted to create, a tiny bit of all the complex mechanics, something very easy and well explored by other games. Like point and click puzzle games. Like room escape games.

The third week

We’ve done some research on room escape puzzles. Most of them are horrible and unplayable, but some of them are very inspirational. We concentrate on those (keeping in mind the horrible ones to avoid the mistakes), we play them, we try to understand how they work. Ir runs pen and paper game design analysis. She comes up with a story. I study a new game engine. We have drafts. And sound recording plans.

I think now we are moving somewhere. I think we are going to make it. And it makes me very happy.

I will most likely post updates every couple of weeks or so.

Shaman draft

PS The games that inspired us are made by Rusty Lake. They know how to make good room escape games (although quite creepy at times).