Last month I promised to keep posting about our group game project every two weeks or so. Well, it doesn’t go so well unfortunately, nothing to post every two weeks. We had one quite productive meeting, where we finally got everything sorted, all story-line settled, all puzzles designed and documented, all objects listed, all game logic in place. And we have original music recordings. That’s it.
It is difficult to make a group project work when it is not a priority on everyone’s todo lists. I have my thesis, Nicola has his book, Ir has her everything else. And we have no deadline whatsoever, apart from “it would be nice to finish by the end of the year” but who cares. Maybe now when I have a very concrete thing to do on my programming part I should set myself a personal deadline. Otherwise no one is going to do anything.
Anyhow, I am still not very comfortable with Godot engine, I need some video tutorials to get my head around it. These ones look okay. My task now is to make inventory, basic point-and-click mechanics and navigation between different in-game scenes. Sounds much easier than everything I’ve done so far.