Simoroshka & games

Oct
10

What’s going on

I was silent for a while, but it doesn’t mean that nothing is going on. On the contrary. And a lot of that has something to do with games. Here is an update on what I am doing right now, game-wise.

One game a month – October

I participate in the One Game a Month movement. The idea is to make one finished game every month (duh). Last month was the first one for me, and I logged our Quantum Cat as the game of September. This time, I am doing a small game project in javascript + canvas. I took a very simple game from an online course as a base. Well, it is a pong game. But I added a twist.
I am learning a lot about game logic, simple 2d physics and collisions, game loops, asset uploading and so on – things that you generally don’t need to know if you use an engine, but they are nice to understand if you want to be a proper game developer.

Portal Tennis

Team project – Escape Puzzle

Three of us are making a new game. It is going to be one of those room escape puzzle games, where you need to look for things and solve puzzles in point and click manner. I am studying Godot game engine for this, because it is free, it looks nice, and it almost has working exporting to HTML5 (or so they say). And I love the way the documentation is written.
I think Unity3D is an overkill for a game like this, and it is generally not a good choice for a browser game. Plus learning new tools is fun.

logo_godot_boceto1

Thesis topic wanted

I decided that for my master’s thesis I will go with computational creativity (sub-field of AI studying how we can make computer programs more creative). And, of course, games. This cross-over might include things like procedural content generation, advanced AI for games, game development smart assistant tools and so on. I am reading lots of scientific papers and trying to think of all cool things I can do during the next six months. Unfortunately I need to choose one.