Simoroshka & games

Nov
30

My first game

I was supposed to start my blog with this game post. But I didn’t and now it is time to fix it.
This project is important, because it is the first game that I have finished. After making this I was absolutely sure that this is what I want to do with my life. Games. Also for the first time in my life I knew that it is what I can do, and not something from a parallel universe where awesome people create new worlds with some sort of magic. I had my preconceptions about the whole game development thing, I admit.

But back to the game. Take two nerdy girls with a shared love for Doctor Who, put them in a game project course, and let them do whatever they want. Advise them to use Unity or something similar. And leave them for a few weeks. By the set deadline you might get this.

Nana, my project partner, was a game-designer. She proposed the initial design, made the 3D models, got sounds, wrote texts and came up with a name.
For me it was easier to play with code and game logic, and I did just that, solving problems one by one. I never opened Unity or any other game engine before. With a help of some official video-tutorials I have put together something that resembled the idea we had in mind and on paper. It wasn’t all too easy and I spent days and evenings and a weekend during the last week, but it definitely was fun.
The game is a collection of tiny and big bugs and problems but it does what we wanted, at least partly. We had so much more in mind, but simply didn’t know how to do it, nor did we have the time with all other courses and exams. But we loved it. It was ours. It was the first.

One awesome thing that we did was the progress log. We couldn’t meet too often and had to work separately, so it was easier to track our progress this way. And it the end it was much easier to reflect and write the required postmortem. I still love to re-read it. It is inspiring to see how we went from “we have no idea how to do anything” to “I’ve done these things and am doing these”.

I look at our game, see all the imperfections and you know what? I have a sudden but a very strong urge to re-make this game with my newly acquired knowledge about game physics and unity. I will make a separate post with an analysis and plans. Aah, excited!

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