Simoroshka & games


I am back

I have been silent. The winter wasn’t that easy on me. Let me make a recap of what was going on.

C++ wasn’t that difficult to pick up again. After all, it was my first programming language and I used it for quite a while during my undergraduate studies. The most difficult part was to find the right IDE, install a proper compiler and learn how to use external libraries. Never before a working “Hello World” program was that exciting and rewarding! I experimented with SDL graphic outputs, tried out a couple of tutorials, wrote a flocking simulation, and got a very useful code review from a good friend.

blurred flock 2

I participated in Global Game Jam and made way too many mistakes for one weekend. So I have no project to show. But maybe I will write about this experience later. Reflecting always helps to learn from your own mistakes, and sometimes you learn more from bad experiences than from good ones.

I am volunteering in media team at the local IGDA branch (one of the biggest ones, and probably the coolest). I like being useful instead of just trying to casually hang out and feeling out of place. I am not very good at networking, but I have my ways of connecting with people. Like actually doing things together.

Also, I am trying to write my master’s thesis, which is coming along way too slowly and which I have to submit in 7 weeks or so. The topic is quite interesting, I am just not a fan of academic writing. And I thought that I might try something different to boost my work and to give this blog a bit of life back.

Soon(ish) I am going to write a post about co-creative game design, using the materials for my first chapter.
And if there will be time and inspiration, I’ll also tell why I think my first GGJ was a failure.