Speaking of collisions. There are bugs left in the game that are the result of the fact that I don’t really like trigonometry. Writing the AI for the second player was difficult enough on that part, and I didn’t have any mental power left to get those pesky collision problems resolved. Next time I would rather use an engine or a library of some sort and save my time for more fun things.
- It is not that difficult to find time to make a game even in the most scrambled schedule.
- I like programming interfaces, inputs and user interactions, but I don’t like designing graphical elements. So much time lost, such poor results…
- I like implementing game logic, AI, and balancing things for a better experience. But I don’t like dealing with small things like asset loading, collision detection and other things that are usually automatized. They are just in the way!
- In order to finish a game on time, you probably should kill your inner perfectionist. Or at least knock him unconscious for a while. This was the biggest struggle of them all.